Economy

In Merchant's Legacy, buying and selling items revolves around the in game economy. For each item in the game there is a recommended price and a demand for the item. These two values can rise or lower over time based on the events that are happening in the world, or the player's own doings. The higher an item's demand is, the higher the chance is of that item being bought by a customer.

Dynamic Economy
The economy in this game is also dynamic. This means that the economy is susceptible to the player's actions and events that happen in the world. The player is able to influence an item's demand and recommended price by these ways: Events in the world are also an element that can affect an items economic value. If there is a war for example, weapons and armour will become higher in demand, or if there's a famine happening, food will become higher in demand.
 * If the player has a large quantity of a certain item, it's demand and recommended price will go up. The more of that item they have, the higher those values will rise.
 * Killing citizens with jobs will raise the demand and recommended price of the items that correspond with their occupation. For example, killing many blacksmiths will increase the demand and recommended price of armour and weapons.

Items
In the "Economy" menu in game, all the items are displayed with their information. They have a recommended price, demand and the ability to set your sell price.

Recommended Price
The recommended price of an item (shortened to rec price) is the amount of gold that is normal for a citizen to buy the item at.

Demand
The demand of an item ranges from 1 to 100 and dictates how popular the item is. The higher the demand is, the more often it will be purchased over other items.

Sell Price
In the "Economy" menu you are able to set the price of what citizens will pay for when purchasing the item. It is recommended that the sell price is close to the recommended price as that is what they will be wanting to pay. On the example provided above, Bread is at a recommended price of 3 and a demand of 70. Bread is a staple food and mass produced so the price is slow and the demand is high. This is a good item for people to sell early on in the game since they can buy a lot of it.
 * Setting the sell price to be more than the recommended price, will result in more profit yet less sales of that item.
 * Setting the sell price to be less than the recommended price, will result in less profit yet more sales of that item.